sculpting updates
I then took the some time going through the model and braking up the symmetry, by adding more detail to the scaring and a broken nose, i also tried to bring in some slight weathering on the skin around the eyes cheeks and scalp where the harsh climate gets the most which i may have made to subtle and could need more work. im trying to sculpt as fast an effectively as possible because want the sculpting phase to be a faster process to keep on schedule so it order for that its need to be fully sculpted by next Monday, so i can start retopolgising.
At the moment i like the way the character looks without the helmet but i want him to be able to carry it round or attach it to his belt or horse or wear it.
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