Tuesday, 21 January 2014


Begging my retoplogy i started by decimating my sculpt to get it down to a work able tri count for exporting to 3ds max. First i exported it for the high polly version with all the sculpt detail once i had that in 3ds max i then used zremsher on areas and brought them back in as base for my low Polly mesh so i don't have to strip model everything, im still going to have to edit it to get the flow and loops correct and the right deformation's for animations down the line.

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