Tuesday 21 January 2014


Begging my retoplogy i started by decimating my sculpt to get it down to a work able tri count for exporting to 3ds max. First i exported it for the high polly version with all the sculpt detail once i had that in 3ds max i then used zremsher on areas and brought them back in as base for my low Polly mesh so i don't have to strip model everything, im still going to have to edit it to get the flow and loops correct and the right deformation's for animations down the line.

No comments:

Post a Comment