for my base lighting my main directional light i wanted it to come from the moon and maybe even animate it depending on time so i carried on using my nodes for my sky box and built a sun an edited it until it look like a moon a grey an blue moon with low level detail because there's clouds that cover it most of the time. which so far i think is giving some really interesting dynamic shadows bouncing of my pillars and crane especially i placed my sun above the crane so that i can get some good metal silhouette shadows.
but all my assets have little lighting and is lucking very dull so i started playing around with directional lights and point lights out of my flood lamps but the problem is they just show the light on the floor which inst what a flood lambs look like you can see big rays from flood lambs which also cast quite nice sharp shadows. so i played around with a few different ways but the only way i could get it to work was using cone meshes as the light and using alphas to show the light fading away.
which gives it a much sharper out come know i just need to scatter them about and play with the angles to get some dynamic shadows.