finishing touches
now ive come to the end of the project i started grabbing all my high resolution textures and reducing them to the texture budget and i found that if i wanted i could use reduced some of my smaller less important textures and use more unique texture sheets so i assessed my map and really dint like metal textures on the crane and i think instead of using copy's of the textures and minuplating the nodes for the textures i could make three smaller better detailed textures because i find using nodes blurs the texture and almost white washes it when you change colour. i also went in a tried to put some more detail that was relative to the player in size and playing with nodes because some of my specular and bump maps were looking to detailed an noisy and some thinks like wood were to bumped and came to far offset so using lurp nodes i managed to get a more realistic look.
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