maps and shader's
finaly have all my shaders working together fine recently ive just been trying to polish up all my maps seeing how they work with the shaders i decided to take my bump level down abit because it was making the light bounce to cracked and not smooth enough i still want the water stained look but it was to much at the time but with abit of back and forth ive got alot closer to how i want it to look. i also moved on to making my own cube map with my strip lights i may have to redo it but for now its working how i want it to showing the long lines of line which is what i wanted in my scene. it took me a while to figure out how do a cube map because the shaders make the renders gray-scale in the end i saved of a new version just for the cube map and used normal material just for the shaders.
i also played around with my alpha in the cube map to see what results i could get for the high dynamic range i tried doing different lines across it to get a galvanized look on my car paint but i dint like how it looked so i tried to focus on simple lights and i think it cam out alot better.
putting some time into my emisive map i think really made my model pop out abit and makes it alot more interesting especially since its mend to be a hover car. i still have abit to do with the environment light maps and such but im happy with the rate its going and im on schedule.
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