Monday, 5 May 2014

Final Changes

last look at my level and my characters really wasn't catching the light very well and i couldn't figure out why they dull next to my static mesh of temujin, who is catching lots of lights so i looked into the skeletal meshes and as always it was just a tick box that I'd missed which really helped make the characters pop in level because they were looking like props rather than the center pieces.
for my flythrough's i dropped in some more lights and doubled the particle effects to make my level more dynamic for the video footage and to get some high quality screenshots.



character turnarounds

level fly-through

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