Final Changes
last look at my level and my characters really wasn't catching the light very well and i couldn't figure out why they dull next to my static mesh of temujin, who is catching lots of lights so i looked into the skeletal meshes and as always it was just a tick box that I'd missed which really helped make the characters pop in level because they were looking like props rather than the center pieces.
for my flythrough's i dropped in some more lights and doubled the particle effects to make my level more dynamic for the video footage and to get some high quality screenshots.
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screenshots |
character turnarounds
level fly-through
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